Reprinted with permission of the National Federation of State High School Associations. This material is not to be resold or remarketed.
RULE 5 SCORING AND TIMING REGULATIONS
SECTION 1 GOAL
ART.1...A goal is made when a live ball enters the basket from above and remains in or passes through. No goal is scored if an untouched throw-in goes through the basket.
ART.2...Whether the clock is running or stopped has no influence on the counting of a goal. If a player-control foul occurs after a goal, the goal is canceled.
SECTION 2 SCORING
ART.1...A successful try, tap or thrown ball that does not touch the floor, a teammate or official, from the field by a player who is located behind the team's own 19-foot, 9-inch line counts three points. Any other goal from the field counts two points for the team into whose basket the ball is thrown. See 4-5-4.
ART.2...A goal from a free thow counts one point for the free-thrower's team and is credited to the free thrower. See 4-5-4.
ART.3...If a player scores a field goal in the opponent's basket, it is not credited to a player, but is indicated in a footnote. See 4-5-4.
ART.4...The only infractions for which points are awarded are goaltending by the defense or basket interference at the opponent's basket.
ART.5...When play is resumed with a throw-in or a free throw and three-tenths (.3) of a second or less remains on the clock, no field goal may be scored by a try for goal. In this situation a tap could score.
NOTE: This rule does not apply if the clock does not display tenths of a second.
SECTION 3 WINNING TEAM
The winning team is the one which has accumulated the greater number of points when the game ends.
SECTION 4 FORFEITURE, PROTEST, INTERRUPTED GAME
ART.1...The referee shall forfeit the game if a team refuses to play after being instructed to do so by any official. The referee may also forfeit a game if any player, team member, bench personnel or coach fails to comply with any technical-foul penalty, or repeatedly commits technical-foul infractions or other acts which make a travesty of the game. If the team to which the game is forfeited is ahead, the score at the time of the forfeiture shall stand. If this team is not ahead, the score shall be recorded as 2-0 in its favor.
ART.2...The NFHS Basketball Rules Committee does not recognize protests.
ART.3...Whenever a game is interrupted because of events beyond the control of the responsible administrative authorities, it shall be continued from the point of interruption unless the teams agree to terminate the game with the existing score, or there are conference, league or state association rules to cover the situation.
SECTION 5 LENGTH OF QUARTER
Playing time shall be:
ART.1...Playing time for teams of high school age shall be four quarters of eight minutes each with intermissions of one minute after the first and third quarters, and 10 minutes between halves. The halftime intermission may be extended to a maximum of 15 minutes for special activities, provided home management has properly notified the visiting team prior to the start of the game.
ART.2...Games involving only students below the ninth grade shall be played in six-minute quarters with intermissions as in Article 1. An organization sponsoring games involving teams which combine ninth-grade students with students in the eighth and/or seventh grades, may play those games in quarters of eight minutes.
ART.3...A quarter(s) may be shortened in an emergency or at any time by mutual agreement of the opposing coaches and referee. Playing time and number of quarters for nonvarsity game quarters may be reduced by mutual agreement of opposing coaches.
SECTION 6 BEGINNING, END OF QUARTER OR EXTRA PERIOD
Each quarter or extra period begins when the ball first becomes alive. It ends when the signal sounds indicating time has expired, except that:
ART.1...If the ball is in flight during a try or tap for field goal, the quarter or extra period ends when the try or tap ends.
ART.2...If a held ball or violation occurs so near the expiration of time that the clock is not stopped before time expires, the quarter or extra period ends with the held ball or violation.
ART.3...If a foul occurs:
a.) So near the expiration of time that the timer cannot get the clock stopped before time expires.
b.) After time expires, but while the ball is in flight during a try or tap for field goal.
The quarter or extra period ends when the free throw(s) and all related activity have been completed. No penalty or part of a penalty carries over from one quarter or extra period to the next.
EXCEPTION: No free throw(s) shall be attempted after time has expired for the fourth quarter or any extra period, unless the point(s) would affect the outcome of the game.
ART.4...If a technical foul occurs after the ball has become dead to end a quarter or extra period, the next quarter or extra period is started by administering the free throws. This applies when the foul occurs after the second quarter has ended and after the fourth quarter has ended, provided there is to be an extra period. If there is no way to determine whether there will be an extra period until the free throws are administered, the free throws are attempted immediately, as if the foul had been part of the preceding quarter.
SECTION 7 EXTRA PERIOD
ART.1...If the score is tied at the end of the fourth quarter, play shall continue without change of baskets for one or more extra periods with a one-minute intermission before each extra period.
ART.2...The game ends if, at the end of any extra period, the score is not tied.
ART.3...The length of each extra period shall be four minutes. For games played with six-minute quarters, thelength of each extra period shall be three minutes. As many such periods as are necessary to break the tie shall be played. Extra periods are an extension of the fourth quarter.
ART.4...Once the ball becomes live in the extra period, it will be played even though a correction in the fourth quarter score is made.
SECTION 8 TIME-OUT, STOPPING PLAY
Time-out occurs and the clock, if running, shall be stopped when an official:
ART.1...Signals:
a.) A foul.
b.) A held ball.
c.) A violation.
ART.2...Stops play:
a.) Because of an injury as in 3-3-5, 6.
b.) To confer with scorers or timers.
c.) Because of unusual delay in getting a dead ball live.
d.) For any other situations or an emergency.
NOTE: When a player is injured as in Art.2(a), the official may suspend play after the ball is dead or in control of the injured player's team or when the opponents complete a play. A play is completed when a team loses control (including throwing for goal) or withholds the ball from play by ceasing to attempt to score or advance the ball to a scoring position. When necessary to protect an injured player, the official may immediately suspend play.
ART.3...Grants a player's/head coach's oral or visual request for a time-out, such request being granted only when:
a.) The ball is in control or at the disposal of a player of his/her team.
b.) The ball is dead, unless replacement of a disqualified, or injured player(s), or a player directed to leave the game is pending, and a substitute(s) is available and required.
ART.4...Responds to the scorer's signal to grant a coach's request that a correctable error, as in 2-10, or a timing, scoring or alternating-possession mistake be prevented or rectified. The appeal to the official shall be presented at the scorers' table where a coach of each team may be present.
SECTION 9 RE-STARTING THE CLOCK
ART.1...After time has been out, the clock shall be started when the official signals time-in. If the official neglects to signal, the timer is authorized to start the clock as per rule, unless an official specifically signals continued time-out.
ART.2...If play is started or resumed by a jump, the clock shall be started when the tossed ball is legally touched.
ART.3...If a free throw is not successful and the ball is to remain live, the clock shall be started when the ball touches or is touched by a player on the court.
ART.4...If play is resumed by a throw-in, the clock shall be started when the ball touches, or is touched by, a player on the court after it is released by the thrower.
SECTION 10 TIMER'S MISTAKES
ART.1...The referee may correct an obvious mistake by the timer to start or stop the clock properly only when he/she has definite information relative to the time involved.
ART.2...If the referee determines that the clock was not started or stopped properly, or if the clock did not run, an official's count or other official information can be used to make a correction.
SECTION 11 CHARGED TIME-OUT
ART.1...A single 60-second time-out charged to a team shall not exceed one minute. A warning signal for the teams to prepare to be ready to resume play is sounded after 45 seconds. Such a time-out shall not be reduced in length unless both teams are ready to play before the time-out is ove.
ART.2...A single 30-second charged time-out shall not exceed 30 seconds. A warning signal for both teams to prepare to be ready to resume play is sounded after 20 seconds.
ART.3...Only one 60-second time-out is charged in 5-8-4 regardless of the amount of time consumed when no correction is made.
EXCEPTIONS: No time-out is charged:
1.) If, in 5-8-3, the player's request results from displaced eyeglasses or lens.
2.) If, in 5-8-4, the error or mistake is prevented or rectified.
SECTION 12 TIME-OUTS - EXCESSIVE, SUCCESSIVE
ART.1...Three 60-second and two 30-second time-outs may be charged to each team during a regulation game. Each team is entitled to one additional 60-second time-out during each extra period. Unused time-outs accumulate and may be used at any time.
ART.2...Time-outs in excess of the allotted number may be requested and shall be granted during regulation playing time or any extra period at the expense of a technical foul for each.
ART.3...Successive time-outs shall not be granted after expiration of playing time for the fourth quarter or any extra period.
ART.4...A time-out shall not be granted until after the ball has become live to start the game. The additional 60-second time-out provided for each extra period(s) shall not be granted until after the ball has become live to start the extra period(s).
ART.5...The 60-second time-out conference with team members shall be conducted within the confines of the bench area. Players shall remain standing during a 30-second time-out.
NOTE: State associations may determine the number of electronic media time-outs for games which are transmitted and may reduce the number of charged time-outs.